menus menus menus
so this whole thing is written in Godot/gdscript.
and since Godot does things the way it does, I'm developing the menus as such:
there is a menu background scene, could also be called mainmenucontroller. it loads a background image, music, and then another scene that comprises the menu graphics layout and menu code. it also loads the options menu (same basic idea) but hidden.
then, when you go into options from main menu, it hides main and shows options. this state flips back and forth.
now, in-game is identified by a global bool "isGameInProgress". if that is true, when the options menu loads, it has slightly different options, and the "back" button doesn't unhide main, it just hides options.
this is probably all really confusing to read , but it's more or less how I'm approaching this week's "problem to solve".
Files
Get fire-fight
fire-fight
A simple gamepad game for 2 to 4 players
Status | In development |
Author | floz |
Genre | Action |
Tags | linux, Local multiplayer, Top down shooter, windows, Zombies |
More posts
- slower development60 days ago
- framerate drops76 days ago
- menus menus menus two, the hacky boogaloo78 days ago
- weekend playtesting87 days ago
- a* navigation proof of concept89 days ago
- a* pathfinding90 days ago
- navigation91 days ago
- kartografi92 days ago
- movement update coming92 days ago
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