View all by floz
floz
Follow floz
Follow
Following floz
Following
Add To Collection
Collection
Community
Devlog
fire-fight
←
Return to fire-fight
Devlog
slower development
March 10, 2024
by
floz
couple of things... I have a day job, which requires that I be on-call occasionally. My job is also extra busy at the moment. I have health issues... the biggest of which is hopefully soon to be handl...
Continue reading
framerate drops
February 22, 2024
by
floz
working on the zombie AI, thought I'd switch to a tilemap based nav layer. suddenly lag like crazy when zombies first spawn in. switched back to a baked navmesh, same lag... now I'm digging through fi...
Continue reading
menus menus menus two, the hacky boogaloo
February 20, 2024
by
floz
o m f g ...this has been a painful update. As it turns out, I'm really quite bad at UI design for anything other than business apps... and the only reason those look good, well, .NET provides the UI e...
Continue reading
menus menus menus
February 15, 2024
by
floz
so this whole thing is written in Godot/gdscript. and since Godot does things the way it does, I'm developing the menus as such: there is a menu background scene, could also be called mainmenucontroll...
Continue reading
weekend playtesting
February 11, 2024
by
floz
Just blastin' zombies and testin' for bugs...
Continue reading
a* navigation proof of concept
February 09, 2024
by
floz
This is an early build with the a* navigation algorithm. It works, but needs some tuning...
Continue reading
a* pathfinding
February 09, 2024
by
floz
I've tried to use the a* (a-star) algorithm before, only for it to become a terrible performance bottleneck. Godot4's implementation works better out of the box than mine would work with years of tuni...
Continue reading
navigation
February 07, 2024
by
floz
so as a followup to the movement update released today, I'm working on navmesh and AI for the zombies. they won't be blindly running at the player, disregarding obstacles any more!...
Continue reading
kartografi
February 06, 2024
by
floz
MAP! ...for all your navigation needs...
Continue reading
movement update coming
February 06, 2024
by
floz
a sneak peek at what i'm working on. player movement is smoothed considerably, explosions push players and zombies, and stickybombs actually stick as they should. oh, and I think I may have fixed the...
Continue reading
release schedule
February 05, 2024
by
floz
I'm going to continue working on this project, and plan on doing weekly releases. Social media platforms see the most traffic on Tues, Weds, and Thurs. So I plan on a release coming each week on one o...
Continue reading
prettification update coming
February 04, 2024
by
floz
I'm adding sprites, from the much loved kenny. Look for a new release tomorrow, just thought I'd tease what was coming. sticky bombs sprites faster zomboids better menu system (still wip) better explo...
Continue reading
rocket launchers and explosions, oh my!
January 29, 2024
by
floz
gonna talk a bit about how the rocket launcher is implemented. if the nuts and bolts of how a game works bores you, that's fine... don't both reading this post. now, the rocket launcher instantiates a...
Continue reading
new weapons, and some bugfixes - dev stream
January 27, 2024
by
floz
last night I got in fairly late, but I wanted to add a shotgun... so I added a shotgun.. today, I found the weapon-switcher had a bug (needed debounce) and also fixed the same issue with the flashligh...
Continue reading