framerate drops
fire-fight » Devlog
working on the zombie AI, thought I'd switch to a tilemap based nav layer. suddenly lag like crazy when zombies first spawn in.
switched back to a baked navmesh, same lag... now I'm digging through figurative zombie brains looking for the cause.
next weeks' update may be delayed, partly because of bugs and partly because of life stuff. apologies, but I will release an update soon!
Get fire-fight
Download NowName your own price
fire-fight
A simple gamepad game for 2 to 4 players
Status | In development |
Author | floz |
Genre | Action |
Tags | linux, Local multiplayer, Top down shooter, windows, Zombies |
More posts
- slower development59 days ago
- menus menus menus two, the hacky boogaloo78 days ago
- menus menus menus84 days ago
- weekend playtesting87 days ago
- a* navigation proof of concept89 days ago
- a* pathfinding90 days ago
- navigation91 days ago
- kartografi92 days ago
- movement update coming92 days ago
Leave a comment
Log in with itch.io to leave a comment.