framerate drops
fire-fight » Devlog
working on the zombie AI, thought I'd switch to a tilemap based nav layer. suddenly lag like crazy when zombies first spawn in.
switched back to a baked navmesh, same lag... now I'm digging through figurative zombie brains looking for the cause.
next weeks' update may be delayed, partly because of bugs and partly because of life stuff. apologies, but I will release an update soon!
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fire-fight
A simple gamepad game for 2 to 4 players
Status | In development |
Author | floz |
Genre | Action |
Tags | linux, Local multiplayer, Top down shooter, windows, Zombies |
More posts
- slower developmentMar 10, 2024
- menus menus menus two, the hacky boogalooFeb 20, 2024
- menus menus menusFeb 15, 2024
- weekend playtestingFeb 11, 2024
- a* navigation proof of conceptFeb 09, 2024
- a* pathfindingFeb 09, 2024
- navigationFeb 07, 2024
- kartografiFeb 06, 2024
- movement update comingFeb 06, 2024
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