slower development


couple of things...


I have a day job, which requires that I be on-call occasionally.  My job is also extra busy at the moment.


I have health issues... the biggest of which is hopefully soon to be handled via surgery.


I am getting a little burnt on this project.  scope creep has spoiled it for me, for now.


Now, enough of my whining... where is the update?!


there isn't one.  I have had almost no time to work on things this past couple of weeks.  I don't want to abandon the project entirely... it's not *even* that.


I have been jotting notes down as ideas come to me, so I have things to do.  I want to revert the art style, go back to geometric primitives, and develop that aesthetic further.  I want to improve multiplayer, add split screen, and maybe network play/servers.  I want to improve singleplayer, add new enemies, improve the AI of the enemies we have, etc.  the point is, I have ideas, but haven't had time.


I might spend some of today (assuming my on-call pager stays quiet) working on a new level tileset, the goal is to go simple... simple areas of color to denote wall, floor, water, lava, whatever.


Anyway, if anyone follows this game, or reads this... I have not given up!  I'm just slowed by things outside of my control.

Files

linux.x86_64.zip 68 MB
68 days ago
rpi.zip 67 MB
68 days ago
win64.zip 132 MB
68 days ago

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