menus menus menus two, the hacky boogaloo
o m f g
...this has been a painful update.
As it turns out, I'm really quite bad at UI design for anything other than business apps... and the only reason those look good, well, .NET provides the UI elements for me... well sort of.
I didn't want another boring Godot menu where you click buttons. This is a gamepad game, and as such the menu should natively support gamepad.
Sooo... I built a state machine that iterates over menu items based on gamepad d-pad input.
It's wonky, it's hacky, and it mostly works. But then, you shouldn't expect anything different from me.
The graphics are largely placeholders, I do like the title graphic... but may rework any or all of it. Even the tilemap and zombies roaming in the main menu are a hack job.
Files
Get fire-fight
fire-fight
A simple gamepad game for 2 to 4 players
Status | In development |
Author | floz |
Genre | Action |
Tags | linux, Local multiplayer, Top down shooter, windows, Zombies |
More posts
- slower development59 days ago
- framerate drops76 days ago
- menus menus menus84 days ago
- weekend playtesting87 days ago
- a* navigation proof of concept89 days ago
- a* pathfinding90 days ago
- navigation91 days ago
- kartografi92 days ago
- movement update coming92 days ago
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