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fire-fight

A simple gamepad game for 2 to 4 players · By floz

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slower development
couple of things... I have a day job, which requires that I be on-call occasionally. My job is also extra busy at the moment. I have health issues... the bigges...
3 files
framerate drops
working on the zombie AI, thought I'd switch to a tilemap based nav layer. suddenly lag like crazy when zombies first spawn in. switched back to a baked navmesh...
menus menus menus two, the hacky boogaloo
o m f g ...this has been a painful update. As it turns out, I'm really quite bad at UI design for anything other than business apps... and the only reason those...
3 files
menus menus menus
so this whole thing is written in Godot/gdscript. and since Godot does things the way it does, I'm developing the menus as such: there is a menu background scen...
3 files
weekend playtesting
Just blastin' zombies and testin' for bugs...
A simple gamepad game for 2 to 4 players
a* navigation proof of concept
This is an early build with the a* navigation algorithm. It works, but needs some tuning...
a* pathfinding
I've tried to use the a* (a-star) algorithm before, only for it to become a terrible performance bottleneck. Godot4's implementation works better out of the box...
1 file
navigation
so as a followup to the movement update released today, I'm working on navmesh and AI for the zombies. they won't be blindly running at the player, disregarding...
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This thread is for publication of release notes... the main page was getting too dang long
started by floz 78 days ago
2 replies
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Suggest music for the game (must be freely available, Attribution, Creative Commons, or other similar license)
started by floz 87 days ago
12 views
No replies yet
This thread is for requesting new features.
started by floz Jan 29, 2024
17 views
No replies yet
This thread is for bug reporting. If you find something wrong with the game, post it here. Screenshots are helpful if yo...
started by floz Jan 29, 2024
19 views
No replies yet