couple of things... I have a day job, which requires that I be on-call occasionally. My job is also extra busy at the moment. I have health issues... the bigges...
working on the zombie AI, thought I'd switch to a tilemap based nav layer. suddenly lag like crazy when zombies first spawn in. switched back to a baked navmesh...
o m f g ...this has been a painful update. As it turns out, I'm really quite bad at UI design for anything other than business apps... and the only reason those...
so this whole thing is written in Godot/gdscript. and since Godot does things the way it does, I'm developing the menus as such: there is a menu background scen...
I've tried to use the a* (a-star) algorithm before, only for it to become a terrible performance bottleneck. Godot4's implementation works better out of the box...
so as a followup to the movement update released today, I'm working on navmesh and AI for the zombies. they won't be blindly running at the player, disregarding...